Campaña |
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UIdO DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - TFGE |
Era |
Ledlh Pd - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Ice wyrms that live in the sea become more serpentine, turning into Frost Wyrms. Named for the powerful icy blasts they emit, frost wyrms prefer to freeze their enemies from afar. When cornered, they use their powerful tails to pummel their enemies.
Procede de: | Ice Wyrm |
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Se convierte en: | Rime Wyrm |
Coste: | 43 |
PV: | 62 |
Movimiento: | 5 |
PX: | 100 |
Level: | 2 |
Alineamiento: | caótico |
ID | BM Frost Wyrm |
Habilidades: |
tail de impacto | 10 - 2 cuerpo a cuerpo | ||
cold breath de frío | 8 - 4 a distancia |
Resistencias: | |
---|---|
de corte | 20% |
de penetración | 0% |
de impacto | 0% |
de fuego | -50% |
de frío | 50% |
arcano | 0% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 1 | 50% |
Aguas someras | 1 | 50% |
Aldea | 1 | 40% |
Arena | 1 | 30% |
Arrecife costero | - | 0% |
Bosque | 2 | 30% |
Campo de setas | 2 | 30% |
Castillo | 1 | 50% |
Colinas | 2 | 40% |
Congelado | 1 | 40% |
Cueva | 2 | 40% |
Impenetrable | 100 | 0% |
Intransitable | 100 | 40% |
Llano | 1 | 40% |
Montañas | 3 | 50% |
Pantano | 1 | 50% |